OPENING RECEPTION 10/6/16 from 5-7pm at the Harbor Islands Welcome Center on the Rose Kennedy Greenway. Please come!
Boston Cyberarts and the National Parks of Boston are proud to present the latest digital artwork on the Harbor Islands Welcome Center’s LED screens on the Rose Fitzgerald Kennedy Greenway Conservancy. Anthony Montuori has created Harbor Islands, a working video game in the style of Asteroids that plays itself based on weather data collected from the Boston Harbor Islands. The piece imitates the retro arcade trope of games that would demo themselves until someone pressed start or inserted a quarter. Using scraps of the history of video games, all iconographic bits have been plucked from titles that the artist played as a child. The game utilizes actual harbor wind direction and speed, humidity and temperature to mediate its play. The opening reception is held in conjunction with ArtWeek Boston.
PANCAKE ALERT! Come play Battered 3. The sequel to Battered.
On September 29th the International Pancake Film Festival returns to the Brattle Theatre with a wet & wild program of aquatic tales. Featuring new work by Catie Olson, Scott Oglesby, Josh Steinbauer, Anthony Montuori, Shane Levi & Lisa Purdy, Cara Kuball, Paul Hornschemeier, The Ciampa brothers & Tossy Cazabon, and Caitlin Duennebier. As always complimentary pancakes will be served. Doors and flapjacks at 7:30, films at 8.
tickets available here….. http://www.brattlefilm.org/2016/09/29/international-pancake-film-festival-2016/
Check out this little write-up at Boston Magazine.
NEW GAME!!! – SUPER MARIA
I am happy to announce the completion of The Adventures of Sisyphus and RAGZ. I technically completed these games years ago, but with anything like this, I wasn’t entirely content with them until now. To share the games with more people, I am offering them as free downloads and removing the buggy and out-of-date browser versions.
My games are not copy protected in any way, so feel free to share them as much as you like and the source code is included. In the odd chance that you would like to exhibit this work, I ask only that you contact me first.
As of this writing only the Windows versions are available. Expect Linux versions very shortly, followed by Mac OSX versions.
Head over to the games section for the links.
Talk Nov. 12: Modernist Manicures, Retro Video Games
A Free public discussion at the Malden Public Library, 36 Salem St., Malden, Mass, at 7 p.m. Tuesday, Nov. 12.
Host Greg Cook of Malden, arts reporter for WBUR.org.
Followed by 8 p.m. tour of the library’s art galleries with curator Marysara Naczi.
The talk is part of Quiet, Please, regular series of talks about arts, cultures and other interesting things.
The Game’s Afoot: Video Game Art
curated by George Fifield
Opening reception postponed until Friday, March 15, 2013 6-9pm
BOSTON –The Boston Cyberarts Gallery is pleased to present The Game’s Afoot: Video Game Art. Three artists who make video games that investigate the nature of art as well as the nature of video games themselves will be on view at The Boston Cyberarts Gallery from Saturday March 2 through Sunday April 14. This exhibition coincides with the PAX East Convention at the Boston Convention Center, at which Boston Cyberarts is also programming the 80 foot LED Marquee with art by Massachusetts Video Game designers and teachers.
Artists in the exhibition include Rob Gonsalves, Victor Liu and Anthony Montuori.
Rob Gonsalves’ O.f.f.i.c.e.A.n.t.s. is a ten-letter-acronym for Organized, Fast, Frantic, Intelligent, Corporate Entities Acting in a Novel Technology Simulation. The worker ants are developers, drones who perform repetitive tasks. You can interact with the O.f.f.i.c.e A.n.t.s. by using the two small canisters of developer nourishment, Pizza Bits and Coda Cola. Campaign Horse is a modified version of the basketball game “HORSE.” Using insults heard during recent political campaigns, the player insults their opponent or “takes shots” at them. The political points are added up by the letters and, if enough damage is inflicted, your opponents credibility is called into question.
Victor Liu’s audiovisual installation, Airlock Park, is an interactive, screen-based work powered by a PlayStation 3 game machine. Inﬂuenced both by the history of moving images as well as by the spatial dynamics of video games, this work pulls image fragments from many sources – from cinema and art history to internet video and video game footage – to construct virtual tableaux, or scenes.
Anthony Montuori’s games illuminate the futility of the modern pursuit of success. Debtris, a spinoff of “Tetris,” allows the player to pay off their insurmountable student debt playing the popular computer game for minimum wage. In Into the Void, the player becomes Yves Klein and attempts to remain in the void for as long as possible and, as in life, it is a struggle to do that. In Sisyphus, the gamer assumes the role of the Greek king and pushes a boulder upwards, to remove it from a hole in the ground. As the boulder gets closer to the top, the task becomes more difficult until the boulder falls back down again. Push, struggle, repeat forever.
ABOUT THE ARTISTS
Rob Gonsalves attended Northeastern University and UMass Lowell. Currently a Boston resident, he is an active member of COLLISIONcollective and works as a senior consulting engineer at Avid Technology.
Victor Liu’s has shown at the American Museum of the Moving Image in Queens NY, the FILE Festival in Brazil, the Microwave Festival in Singapore, the Boston Center for the Arts, among other venues. Grants and commissions include a NYFA Fellowship in Computer Arts and work commissions from Turbulence.org and the Whitney Museum’s Artport. He also served as a juror for the 2007 NYFA Computer Arts Fellowships. Liu currently lives and works in Brooklyn, NY.
Anthony Montuori is an Artist/Video Game Maker who lives and works in Boston, MA. He went to college for his Associates degree in fine arts at Hudson Valley Community, then to Montserrat College of Art for his BFA, and the School of the Museum of Fine Arts for his MFA.